Treyarch have unveiled the multiplayer mode of Call of Duty: Black Ops Cold War, which is due to release on 13th November 2020. In addition, a multiplayer beta has been announced to kick off on 8th October on PS4, and concluding on 19th October.
Those that pre-order the game on PS4 will get early access to the multiplayer beta from 8th October, and later opens up to other platforms on 15th October.
Call of Duty: Black Ops Cold War will feature cross-gen progression and cross-platform multiplayer, uniting all platforms into a single shared experience.
In terms of multiplayer modes, there are plenty to enjoy. In addition to the classic game modes like Team Deathmatch, Domination and Search and Destroy, you will also find:
- VIP Escort – A new 6v6 objective-based mode where teams either protect or subdue a randomly selected player who becomes a VIP. This Very Important Player only gets a kitted-out pistol, a smoke grenade, a UAV for team intel, and the satisfaction of having up to five other squadmates defend them.
- Combined Arms – A 12v12 battle that combines infantry and vehicular gameplay.
- Fireteam – a new 40-player category of Black Ops Multiplayer with up to 10 teams of four. The first available Fireteam game type is called Dirty Bomb, with more details planned for a later time.
In additions to the new modes, the game also improves some of the core gameplay elements. For example, a new weapon sound engine brings further understanding of enemy and friendly gunfire, giving players a sense of what is being fired at them and where it came from through three-dimensional and directional sound.
New to Black Ops, Field Upgrades are in-game items that either help your squad or hinder your enemies, earned solely on time in-game with a cooldown that lasts after death.
Scorestreaks make a return with several significant changes. In this new system, earned score is kept through death, giving all players a chance at earning these visceral and fun tools that can turn the tide of battle.
Treyarch explained four changes made to player movement:
- Sprint Take Off – Operators automatically receive a burst of speed when starting a sprint, then settle down to a normal sprint speed.
- Sliding – Slides start and end in a crouched position for a more believable movement pattern.
- Footstep Control – Faster movement makes more noise, while slower movement doesn’t make as much sound. Players can further reduce the sound of their footsteps with the return of the classic Ninja Perk.
- Jumping – Expect more natural height in jumps, which briefly slows an operator down as they land.