XTREME PS
  • Facebook
  • Feedburner
  • Flickr
  • Twitter
  • YouTube
  • RSS
  • Home
  • Features
    • PlayStation Store
    • PS5 Firmware
    • PS4 Firmware
    • PS3 Firmware
    • Guides & Tutorials
  • Firmware History
    • PS5 Firmware History
    • PlayStation Portal Firmware History
    • PS4 Firmware History
    • PS3 Firmware History
    • PSP Firmware History
  • Downloads
    • Adult Material
    • Homebrew
    • Magazines
    • Software
    • Videos
    • XMB Themes
    • XMB Wallpaper
    • Other
  • Guides & Trophies
    • PS5 FAQs
    • PS Portal FAQs
    • PS4 FAQs
    • PS3 FAQs
    • PSP FAQs
    • PSPgo FAQs
    • Guides & Tutorials
    • PS4 Trophies
    • PS3 Trophy Lists & Guides
  • Contact
    • Submit Articles
  • About Us
    • XP Reward Scheme
    • Privacy Policy
Search the site...
  • Home
  • News
  • Over 20 Million PS4s Sold Worldwide, Morpheus Coming in 2016

Over 20 Million PS4s Sold Worldwide, Morpheus Coming in 2016

March 4th, 2015 / Niraj Shah / News
0

Earlier today at the Game Developers Conference, Sony made a number of big announcements regarding the PS4 and Project Morpheus. First off, the latest PS4 sales figures now stand at 20.2 million units sold worldwide, making it the fastest selling console in PlayStation history.

Secondly, the Project Morpheus VR headset that Sony’s been working on the past few years has been given a hardware upgrade. Sony has also announced that the consumer version will be available in the first half of 2016. The new hardware specs for the headset are below:

  • OLED display: In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur.
  • 120hz refresh rate: The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display’s high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals.
  • Super low latency: Latency reduced to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players.
  • More accurate tracking: To make positional tracking more precise, three LEDs have been added to the headset – one on the front and two on the side – for a total of nine LEDs to support robust 360 degree tracking.
  • User-friendly design:  The Morpheus VR headset is now easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.
GDC, Milestone, Project Morpheus, PS4, Release Window

Leave a Reply Cancel reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.

PSN Profile

Like us on Facebook

Sponsored Links

PSN Status

PSN Network Status
Powered by XTREME PS3

© 2005-2025 XTREME PS - A WebNiraj Production
  • Home
  • News
  • PS3 Firmware History
  • PS4 Firmware History
  • PS5 Firmware History
  • About Us
  • Contact
  • Privacy Policy
Privacy & Cookies: This site uses cookies. By continuing to use this website, you agree to their use.
To find out more, including how to control cookies, see here: Cookie Policy