Insomniac Games have always said that Resistance 3’s MP mode to bring the best of both Resistance: Fall of Man and Resistance 2’s MP and co-op modes, and now the first details about the improvements have been revealed. Resistance 3 will feature 16-player Human vs. Chimera deathmatch and objective-based modes set in locations across the globe.
That may seem somewhat jarring after the 40 and 60-player mayhem in RFOM and R2. Rest assured though, the biggest motivation in determining the new player count was the fun times the community had on maps like RFOM’s Busyard and Rooftops, as well as the Bayou House and San Francisco maps in Resistance 2.
Resistance 3 will offer a very deep and customizable progression system. Players can create their own progression paths through multiplayer, spending their hard-earned points to customize loadouts that fit their unique playstyle. A lot was learned from Resistance 2 co-op in terms of giving players the ability to create specific roles in a team and level up different abilities.
For instance – each player can choose and level different support abilities – such as a Bubble Shield, Ammo Beacon (give ammo to teammates) or Radar Beacon (enhance your team’s radar). There are also tactical abilities you can use against your enemies, such as the Doppelganger (projects an image of you nearby to distract enemies) or Dash (an explosive burst of speed to evade enemy attacks).
Furthermore, each player can select and level a personal attribute and a combat attribute. These range from the ability to have leapers bust out from your corpse, to start with more weapons in your arsenal, to reloading or firing at a faster rate. You will be able to truly customize your character loadout to fit your own unique playstyle in Resistance 3.
Insomniac been working on this new direction for close to two years now, polishing and refining the maps. A multiplayer beta will be heading to the PSN later this year, so be sure to check back on updates.