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  • SOCOM: Confrontation beta patch v1.30

SOCOM: Confrontation beta patch v1.30

September 18th, 2008 / Niraj Shah / News
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SOCOM: Confrontation public beta will be patched to version 1.30 later today at 12:00PM GMT. The patch will attempt to correct bugs and errors encountered in the game, including poor loading times when joining a match, network lag, and other improvements. Other issues such as bad framerate, game crashes and loading screen freezes will be fixed in a future patch. You can find full details of the changelog below.

  • Abnormally long network synchronization issues when some users in a game have a poor network connection. This issue causes 4-7 minute (or longer) load times when late joining a game.
  • Fixed an issue where respawn game late joiners were sometimes stuck in spectator mode and could not respawn into the game.
  • Removed the latency detection network test which was causing some users with poor network connections to receive the network latency icon (red X).
  • Fixed an issue where clients with different client versions (patches) could play together in a default medley game.
  • Fixed an issue where if the session master leaves the game, late joiners could not “green up” and late join into the game.
  • Fixed corrupt characters in the European and Japanese EULAs and Server News.
  • Fixed many join game issues and made joining a game quicker. We are still optimizing this.
  • Fixed an issue where if you add and then remove someone from your block list they were still unable to send you a message.
  • Improved accuracy while moving (based on user feedback). Partial implementation. More improvements to come.
  • Reduced the encumbrance penalty (based on user feedback).
  • Changed the default round time for Medley games from 8 minutes to 6 minutes (based on user feedback).

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