According to sources, Irrational has been rumoured to scrap two multiplayer concepts from upcoming title BioShock Infinite, both centred on co-operative play. The company has been shaken up over the last few days after the departure of two senior team members, art director Nate Wells and director of product development Tim Gerritsen.
According to rumours, the team is finding it hard to keep on par with the level of quality shown in early BioShock Infinite demos and gameplay footage. As a result, the co-op multiplayer modes have been dropped by the developers.
The first of these modes was said to be a tower defence/survival hybrid, while the second dubbed “Spec Ops” was a more conventional approach to modern online co-op, using missions from the campaign mode.